![]() Mods folder contains all scripts, Data\s\ isn't used anymore.Īn intermediate version of ERM help is available at ![]() 'info' folder contains descriptions of new 3.59 stuff (and t1.map file for my own debugging convenience). ![]() Note: If you're building WoG from sources, the only things you'll need from a release is Data\p\ folder and dbghelp.dll file, plus you must get rid of text files mentioned above. Make sure Data folder doesn't contain these files: Using a folder with clean WoG 3.58 install is preferable. WogDialogs.dll source code can be found in MMExtension source code archive: Installing a releaseĮxtract contents to WoG home folder. Executable of final version will be called h3wog.exe as usual. WoG 3.59 is going to be a platform hosting different mods, somewhat like Era II in that sense, but different.Īlpha version executable is called WogT1.exe for historic reasons. Team interaction would happen via Skype: sergroj_(my GitHub nickname). This is Alpha, so anything may change in the future. Heroes 3.5: In the Wake of Gods 3.59 alpha. ![]()
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